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Fall Guys - Character Dev 01

Early character development

Fast forward to later in the year and the project had been green lit Partying face In our hearts we knew we just needed to refine what we already had with the base Fall Guy design, and to verify that we explored some other options, none of which resonated

Fast forward to later in the year and the project had been green lit Partying face In our hearts we knew we just needed to refine what we already had with the base Fall Guy design, and to verify that we explored some other options, none of which resonated

Here are some sketches I collaborated on with 
@amyloupearson
 (Pre-Production Art Lead). At first I was torn about having the Fall Guy’s face + an additional face from the costume on top, but I think we ultimately got it to work really well in the end.

Here are some sketches I collaborated on with
@amyloupearson
(Pre-Production Art Lead). At first I was torn about having the Fall Guy’s face + an additional face from the costume on top, but I think we ultimately got it to work really well in the end.

Large arms and hands for grabbing, small feet to add humour to the run cycle (not small enough at this stage). Lowering the eyes may seem insignificant, but it’s actually a big change because we pay so much attention to faces, creating a sense of naivety.

Large arms and hands for grabbing, small feet to add humour to the run cycle (not small enough at this stage). Lowering the eyes may seem insignificant, but it’s actually a big change because we pay so much attention to faces, creating a sense of naivety.