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Fall Guys - Character Dev 04

Fall Guy 3D Concept development

I still like the oversized kaiju-esque tail - but we thought it'd interfere with gameplay. Something we nurtured early on this project was the back and forth synergy between Art & Design. Collectively we can produce bigger problems for the engineers!

I still like the oversized kaiju-esque tail - but we thought it'd interfere with gameplay. Something we nurtured early on this project was the back and forth synergy between Art & Design. Collectively we can produce bigger problems for the engineers!

We looked at Mascot costumes to help us figure out how we wanted the costumes to feel and be broken down.

We looked at Mascot costumes to help us figure out how we wanted the costumes to feel and be broken down.

Customisation systems are challenging to design, creatively and technically. We consciously designed the base Fall Guy so that it could be versatile and work with a diverse range of costumes

Customisation systems are challenging to design, creatively and technically. We consciously designed the base Fall Guy so that it could be versatile and work with a diverse range of costumes